

Interestingly enough, while the Saturn version may be considered superior, the Playstation version has also become something of a collector's item, fetching high prices on auction sites.
#XMEN VS STREET FIGHTER GAMESPO CODE#
Because of memory limitations, this version also lacked the arcade's tag-team setup, unless a code is used for both players fight using the same pair of characters.īecause of those problems, the Sega Saturn version was deemed much more acceptable by fans. Some animation frames had to be removed and slow performance during special moves made the game less similar to the arcade version. The reason was that due to the RAM limitations of the Playstation, the port was significantly inferior to the arcade in both graphics and gameplay. Street Fighter had an uneven conversion to home consoles. While known throughout fan circles as one of the great classic arcade fighters, X-Men vs. The Street Fighter characters uses their Street Fighter Alpha 2 forms and their moves were given upgrades to match the larger-than-life atmosphere of the Marvel games for example, Ryu's Hadoken is much larger than it is in other games. In terms of sprites and gameplay, the X-Men characters come largely unchanged from X-Men: Children of the Atom and Marvel Super Heroes, with the exception of Rogue, Gambit, and Sabretooth, who are new to the series. Also, the "Variable Combination" is a two-character Hyper Combo (the super moves featured in the game) which costs two levels, and will switch the player's current character as long as neither character gets hit during their Hyper Combos. There are other ways to bring the character's partner in the "Variable Counter", which replaces the Infinity Counter of Marvel Super Heroes, breaks the player's guard to bring the teammate in with a counterattack at the cost of a level of super meter. A match is over when both members of a team are defeated. If one character loses all of their vitality, then the tag partner will automatically come to play. The dormant character will able to recover a portion of their vitality, while the current character is fighting.

During their taunt, they are vulnerable to counterattack. The starting character can tag the waiting one in at any time by hitting the Hard Punch and Hard Kick buttons, which activates the "Variable Attack" the tag partner will jump in with an attack and taunt briefly. The player controls one character at a time, while the other awaits off-screen. Instead of the usual best-two-out-of-three round format, the game's matches consist of two-on-two battles between tag teams. Street Fighter uses a system similar to the style developed in Marvel Super Heroes, and adds the tag team gameplay feature.
